1/8/2024 0 Comments Galaxy on fire 2 panSpace Lounges give you a choice of paid missions, ranging from refuse collection to assassination. Double-tapping the 'fire' button triggers auto-fire, leaving you to concentrate on manoeuvres during battles.Īfter another couple of tutorial missions in which you learn how to mine - hold asteroids in your reticule to lock on, then use the joystick to keep the drill bit in place - you get access to Space Lounges, situated at each of the game's space stations. When you get an enemy ship in your sights a health bar appears below it. Your radar takes the form of a thin ovoid line on which enemies appear as red dots. Joystick control, on the other hand, is fluid and precise. On the build we played the vertical sensitivity was very low, even at 100 per cent, making it necessary to tilt the screen almost out of view to significantly steer your craft up or down. If you prefer you can switch to accelerometer controls at any time, though the joystick is preferable. It's a bare setup to begin with, but more controls appear as the story unfolds. Attached to 'fire' is a peripheral rear-view button. Here you learn the basics of controlling your craft.īy default, a joystick sits in the bottom-left of the screen, and a 'fire' button sits in the bottom-right. The story, starring series protagonist Keith Maxwell, opens with a dogfight in Terran territory. The aesthetics are still beautiful, with lens-flaring stars, sharp and detailed 3D graphics, plausible atmospheric clouds, and sound whose tenor is conducted by the action, but Galaxy on Fire 2 definitely feels more at home on a larger screen. We've been lucky enough to get some hands on time, and having seen both versions the first thing to note about Galaxy on Fire 2 on iPhone is this: it's smaller. That version will arrive in November after the iOS 4.2 Game Center update goes live (both versions also support OpenFeint, incidentally) but Fishlabs has already submitted the iPhone version to Apple. More importantly, we've already seen Galaxy on Fire 2 – “not a port”, in Fishlabs's words - running on an iPad. Galaxy on Fire and its sequel each took a Pocket Gamer Gold Award at review. Here's why.įishlabs, founded in 2004 to create technically impressive Java games, is among the most dependable developers working on mobile. If you're new to the world of mobile gaming, you may be wondering why sites like Pocket Gamer are so interested in 3D space-trader Galaxy on Fire 2.
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